Gas station - Interior work in progress - 06

Work In Progress / 12 August 2024

Hey Everyone, 

I know updating this project has been slow, but I always have multiple projects on the go at once. I am very close to finally being able to call this project complete, and I wanted to post a few blog updates to bring me up to the present. I think I have done about 6/7 other projects in the timespan of this environment, but now it's time to finish this beast. 

Now, the end is in sight. I am currently working on the final couple of assets and polishing the scene as we speak. So, more updates to come! 

The last time I wrote a blog for this, I had just finished redesigning the look of the gas station, mostly shape-wise, as it moved a little bit too far away from my original intent. 

Next, I started fleshing out the interior some more — just getting the structure in there, working on the trim sheet, and a few tiling materials. 

I also made some props, starting with this bar stool. Which was a fun little contained asset. 

I worked on material for the floor, which is a checkered tile. At this stage, I still was going pretty hard on the abandoned theme, so it has moss and a lot of grime (which I change at a later date) 

Before Unreal came along with 5.3/5.4 and its material tesselation, I also experimented a bit with POM and contact shadow solutions to get some depth on the floor, which, considering there is no actual depth, is pretty convincing. I always felt like shadowing was missing from POM, so this helps sell it. 

This was how things were looking at this stage.

I also worked on the walls, doing a pass and adding tiling materials, trim sheet sections and dirt decals. 


I used the same techniques to detail out the roof. I created a base plastic material that I could use to drive the plastic panels on the walls as well. 

Here is a bit more polish on the tiling plastic panels 

and that same material applied in the scene. 

Here is a first pass on the chair for the chairs and tables I have in the interior.

 

I also worked on the booth and lights. Initially, they were pretty grimy and mossy, which I later decided to change. 

Here is a snapshot of some of those assets and materials in the scene. 

Here is a screenshot of the interior as a whole and how it was shaping up at this stage. 

Thanks for checking it out. Keep an eye out; I will post some more updates soon. 

Thanks
Ben