I worked on Suicide Squad as an Advanced Environment Artist while at Rocksteady. Throughout the project, I had ownership of Lexcorp; the interior of the building was part of the critical path and featured a lobby and corridor entrance, the main Lexcorp lab and smaller individual room modules. I took the level from greybox blockout (Created by Hayo Koekkoek) to alpha, beta, bug fixing, and optimisation. The environment features several state changes throughout the game's campaign. I worked with the design team to adjust and edit the space for gameplay and worked with the cinematic team for story-specific cinematics. I also oversaw the outsourcing process for the assets our external vendors created, requesting outsourced support and reviewing and providing feedback. As well as this I created a lot of the hero props and material work, including set dressing and polishing the environment.
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Thank you to my environment team and broader team at Rocksteady who helped with the levels.