Gas pump prop modeled in Blender for my gas station scene. Part of my wider personal project series Human Emotions.
The process was modelling the high poly in Blender, sculpting in Zbrush, unwrapping and low poly in Blender and texturing in Substance Painter. For the presentation scene I used my own foliage and a few megascan assets for rocks/small props mainly.
You can follow the process in more detail with my tutorial that I have released with Experience Points here: https://www.exp-points.com/exp-tutorials-ben-keeling-authoring-props-for-games?fbclid=IwAR0nESfxG1Xy9JzDy7NxfEcgE2O49G2-oXWyirlTBLxDRrFL59GrHxgvH1I
I really hope you enjoy it and look forward to any questions people might have :)
Credit to the other artists and artwork that inspired the labels and stickers that helped to make my design! Big shoutout to all my art friends who gave me the best feedback.