A collection of game ready foliage I have been working on for my upcoming personal project series Human Emotions.
The process for the foliage started with blockout alpha cards in Photoshop, ,In Zbrush high poly geo was placed on top of the arrangements using the Photoshop mock ups as a guide . I made the high polys using curve brushes to quickly iterate and tweak the alpha cards with splines. The cards where then baked and textured using Substance Painter and the plants were created using Blender. The final assets were exported and setup for pivot painter inside of UE4.
I plan to create a more in depth video tutorial series which covers all aspects of environment art creation, once the project has been fully completed.