The tutorial is focused on creating hard surface models in Blender. For this tutorial specifically, it's about understanding the game asset pipeline, starting with gathering reference and blocking out our model, modelling the mechanical arm, creating a game mesh with UVs, textures and exporting to Unreal.
The tutorial is broken down into chapters. You can see the chapters, details and runtime below.
The tutorial is specifically designed for beginners and intermediate artists new to Blender and is conducted in real-time. There is also a complete beginner's guide to modelling if you are starting from scratch.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant.
Software used will include, but not be limited to