This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2, available to purchase separately or as part of a reduced bundle.
Chapter 0 - Intro - 4m runtime
Chapter 1 - Planning - 1h 8m runtime
Chapter 2 - Blockout - 1h 26m runtime
The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools/workflows you would use. Each chapter ends with live demos of putting that theory into practice.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant.
Software used will include but not be limited to
Blender
Zbrush
Substance Painter/Designer
Unreal 5
You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files. I plan to expand on this as I create more chapters for the tutorial.
Based on the popularity and success of this tutorial, I will continue to make the remaining parts. These will cover all elements of environment art creation.
Added missing blockout videos to Chapter 2 that didn't upload to Artstation correctly in version 1