This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2, available to purchase separately or as part of a reduced bundle.
Here is an in depth breakdown of everything covered
Chapter 0 - Intro - 4m runtime
Chapter 1 - Planning - 1h 8m runtime
Chp 1.01 - What is planning - 7m
Explanation - Why
Ch01_02_01_How to Plan - Art Bibles - 5m
Ch01_02_02_How to Plan - Project Management Software - 3m
Ch01_02_03_How to Plan - Art tests and Examples - 3m
Ch01_02_04_How to Plan - Documentation - 2m
Ch01_02_05_How to Plan - Reference Gathering - 4m
Ch01_02_06_How to Plan - Folder Structure - 3m
Examples - How
Ch01_03_01 - Art Bibles - 11m
Ch01_03_02 - Project management Software - 8m
Ch01_03_03 - Documentation - 6m
Ch01_03_04 - Reference Gathering - 6m
Ch01_03_05 - Folder Structure - 7m
Chapter 2 - Blockout - 1h 26m Runtime
Chp 2.01 - What is blockout - 7m
Explanation - Why
Ch02_02_01. How to create a Blockout - 2m
Ch02_02_02. Examples - Exterior Blockout - 2m
Ch02_02_03. Examples - Interior Blockout - 2m
Ch02_02_04. Examples - Exterior Interior recap - 1m
Ch02_02_05. Examples - Asset Examples - 3m
Ch02_02_06. Examples - Trying out compositions - 2m
Ch02_02_07. Examples - Combined Conclusion - 6m
Examples - How
Ch02_03_01. Interior Blockout - 49m
Ch02_03_02. Asset Blockout - 14m
The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools/workflows you would use. Each chapter ends with live demos of putting that theory into practice.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant.
Software used will include but not be limited to
Blender
Zbrush
Substance Painter/Designer
Unreal 5
You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files. I plan to expand on this as I create more chapters for the tutorial.
Based on the popularity and success of this tutorial, I will continue to make the remaining parts. These will cover all elements of environment art creation.
Adding a commercial license option