This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle.
Chapter 3 - Tiling Materials - Breakdown below - Total run time: 5h 17 mins
Practical examples
Chapter 4 - Shaders - Breakdown below - Total run time: 4h
Practical examples
The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools and workflows you would use. Each chapter concludes with live demonstrations of applying that theory in practice.
It will be framed around personal art, mainly using examples from my work and professional experience where relevant.
Software used will include, but not be limited to
Blender
Zbrush
Substance Painter/Designer
Unreal 5
You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files. I plan to expand on this as I create more chapters for the tutorial.