Everything I learnt about Environment Art - Part 2- Materials & Shaders

This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle. 

Chapter 3 - Tiling Materials - Breakdown below - Total run time: 5h 17 mins

  • What is a tiling material - 5 mins
  • How to create tiling materials - 22 mins
  • How to approach tiling materials and variations - 4 mins

Practical examples 

  • Reference gathering - 13 mins
  • Breaking down the reference - 13 mins 
  • Soil height, base colour and roughness in Substance Designer - 2h 36 mins
  • Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material - 1h 16 mins
  • Finishing the variation on the soil - 27 mins


Chapter 4 - Shaders - Breakdown below - Total run time: 4h

  • What is a Shader - 4 mins
  • How to create Shaders - 16 mins
  • Shader examples in an environment - 13 mins

Practical examples 

  • Unreal Intro - 15 mins
  • Material Functions and Master/Uber Shader - 50 mins 
  • Vertex Blend Shader - 40 mins 
  • Material Layering - 38 mins
  • Landscape basics - 10 mins 
  • Decal & Foliage Shaders - 27 mins 
  • Adding Grunge and Extra Shader features - 24 mins 

The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools and workflows you would use. Each chapter concludes with live demonstrations of applying that theory in practice. 

It will be framed around personal art, mainly using examples from my work and professional experience where relevant. 

Software used will include, but not be limited to 

Blender 
Zbrush 
Substance Painter/Designer 
Unreal 5 

You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files. I plan to expand on this as I create more chapters for the tutorial. 



Chapter 3 - Tiling Materials
$8
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
This is the third chapter on creating tiling materials, which includes an overview of what tiling materials are and how to create them. Approaches for tiling textures and real-time workflows using Substance Designer and Zbrush to create finished materials Read MoreRead Less
Files (11)
Chapter3_PureRef
pur /
5.4 MB
Ch03 01 01. What Is A Tiling Material
mp4 /
28 MB
Ch03 02 01 How To Create A Tiling Material
mp4 /
99 MB
Ch03 02 02 How To Apporach Materials And Variations
mp4 /
38 MB
Ch03 03 01. Reference gathering
mp4 /
170 MB
Ch03 03 02. Breakdown Reference
mp4 /
140 MB
Ch03 03 03. Soil creation Height
mp4 /
430 MB
Ch03 03 04. Soil creation Base Colour
mp4 /
370 MB
Ch03 03 05. Soil creation Roughness
mp4 /
120 MB
Ch03 03 06. Sculpted Workflows
mp4 /
550 MB
Ch03 03 07. Finishing The Variant Soil
mp4 /
190 MB
Chapter 4 - Shaders
$8
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
This is the fourth chapter on creating Shaders, which includes an overview of what Shaders are and how to make them. Examples of Shaders used in a real environment scene. Real-time workflows using Unreal Material editor to create master, blend, material layered, landscape, decal and foliage Shaders. As well as specific functions and their use cases. Read MoreRead Less
Files (12)
Chapter4_PureRef
pur /
4.1 MB
Resource_Chapter_4
rar /
100 MB
Ch04 01 01. What Is A Shader
mp4 /
20 MB
Ch04 02 01. How To Create A Shader
mp4 /
59 MB
Ch04 03 01. Shader Examples
mp4 /
220 MB
Ch04 04 01. Unreal Intro
mp4 /
140 MB
Ch04 05 01. Material functions & Master/Uber Shaders
mp4 /
200 MB
Ch04 05 02. Vertex blend shaders
mp4 /
360 MB
Ch04 05 03. Material Layering
mp4 /
230 MB
Ch04 05 04. Landscape Basics
mp4 /
75 MB
Ch04 05 05. Decal & Foliage Shaders
mp4 /
270 MB
Ch04 05 06. Grunge Function And Extras
mp4 /
280 MB
Chapter 3 + 4
$15
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Includes both Chapters Read MoreRead Less
Files (23)
Chapter4_PureRef
pur /
4.1 MB
Chapter3_PureRef
pur /
5.4 MB
Resource_Chapter_4
rar /
100 MB
Ch03 01 01. What Is A Tiling Material
mp4 /
28 MB
Ch03 02 01 How To Create A Tiling Material
mp4 /
99 MB
Ch03 02 02 How To Apporach Materials And Variations
mp4 /
38 MB
Ch03 03 01. Reference gathering
mp4 /
170 MB
Ch03 03 02. Breakdown Reference
mp4 /
140 MB
Ch03 03 03. Soil creation Height
mp4 /
430 MB
Ch03 03 04. Soil creation Base Colour
mp4 /
370 MB
Ch03 03 05. Soil creation Roughness
mp4 /
120 MB
Ch04 01 01. What Is A Shader
mp4 /
20 MB
Ch04 02 01. How To Create A Shader
mp4 /
59 MB
Ch04 03 01. Shader Examples
mp4 /
220 MB
Ch04 04 01. Unreal Intro
mp4 /
140 MB
Ch04 05 01. Material functions & Master/Uber Shaders
mp4 /
200 MB
Ch04 05 02. Vertex blend shaders
mp4 /
360 MB
Ch04 05 03. Material Layering
mp4 /
230 MB
Ch04 05 04. Landscape Basics
mp4 /
75 MB
Ch04 05 05. Decal & Foliage Shaders
mp4 /
270 MB
Ch04 05 06. Grunge Function And Extras
mp4 /
280 MB
Ch03 03 06. Sculpted Workflows
mp4 /
550 MB
Ch03 03 07. Finishing The Variant Soil
mp4 /
190 MB
Commerical License
$75
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Chapter 3 + 4 Read MoreRead Less
Files (23)
Chapter4_PureRef
pur /
4.1 MB
Chapter3_PureRef
pur /
5.4 MB
Resource_Chapter_4
rar /
100 MB
Ch03 01 01. What Is A Tiling Material
mp4 /
28 MB
Ch03 02 01 How To Create A Tiling Material
mp4 /
99 MB
Ch03 02 02 How To Apporach Materials And Variations
mp4 /
38 MB
Ch03 03 01. Reference gathering
mp4 /
170 MB
Ch03 03 02. Breakdown Reference
mp4 /
140 MB
Ch03 03 03. Soil creation Height
mp4 /
430 MB
Ch03 03 04. Soil creation Base Colour
mp4 /
370 MB
Ch03 03 05. Soil creation Roughness
mp4 /
120 MB
Ch04 01 01. What Is A Shader
mp4 /
20 MB
Ch04 02 01. How To Create A Shader
mp4 /
59 MB
Ch04 03 01. Shader Examples
mp4 /
220 MB
Ch04 04 01. Unreal Intro
mp4 /
140 MB
Ch04 05 01. Material functions & Master/Uber Shaders
mp4 /
200 MB
Ch04 05 02. Vertex blend shaders
mp4 /
360 MB
Ch04 05 03. Material Layering
mp4 /
230 MB
Ch04 05 04. Landscape Basics
mp4 /
75 MB
Ch04 05 05. Decal & Foliage Shaders
mp4 /
270 MB
Ch04 05 06. Grunge Function And Extras
mp4 /
280 MB
Ch03 03 06. Sculpted Workflows
mp4 /
550 MB
Ch03 03 07. Finishing The Variant Soil
mp4 /
190 MB