I have always been obsessed with robots and big mechs, and wanted to create this scene for a while. Originally, I had planned the scene to be mostly organic, but I decided to build my own cyberpunk city as a nod to a few games I enjoyed and to the visuals that had inspired me over the last couple of years. Inspiration came from Stray, Jedi Survivor, Destiny, The Ascent and Rift Apart. I also switched to a Cyberpunk City as I am creating a class for modular environment creation. I wanted to aim for a retro-futuristic style, as I have with other projects inspired by Concord and Fallout.
My original intent with the scene was to save as much time as possible, since the last scene was a passion project over several years. To save time, I looked at a series of different ideas such as
- Removing parts of the process
- Better planning and less assets
- Stricter deadlines
- Reusable content
- Tooling
In the end, I saved a lot of time by using a modular spline based building tool, Dash for some placement stuff, and also relying massively on a modified version of Nova tools plugin to allow me to remove the need to UV anything, so the scene relies on triplaner shaders with mesh data like AO/Curv/Masks baked into the vertex colours.
It was a great learning experience all around, and I will be taking the learnings into future scenes, the plan is to continue with robots and I like the idea of reusing this content to revisit the organic version of this scene, or even back to eco-bots in the future :)